Georgios Liapis, PhD Student

Department of Informatics
Aristotle University of Thessaloniki
54124 Thessaloniki – Greece

Tel: +30 2310 998402
E-mail: gliapisa@csd.auth.gr

Full CV

Short CV

Ι received my diploma in Applied Informatics (2019) from the department of Informatics, University of Macedonia, Thessaloniki Greece(UOM). From the department of Informatics, Aristotle University of Thessaloniki (AUTH)  I received my master’s degree in Artificial Intelligence (2021). Since 2021, I am a PhD candidate in the department of Informatics, AUTh, under the supervision of prof. Ioannis Vlahavas. My research interests are Deep Reinforcement Learning, Machine Learning, and ΑΙ in games. Moreover have rich work experience as a web developer as well as game and software developments with numerous projects and start ups.

Publications

G. Liapis, G. Kontos, I. Athanasiadis and E. Stiakakis, “Finding the Best Path in HR Satisfaction by Using Structural Equation Modeling, Bayesian Networks, and Decision Trees”, Proceedings of the XIV Balkan Conference on Operational Research in the Era of Digital Transformation and Business Analytics, Thessaloniki, Greece, 30 September – 3 October, 2020, Page 244

E. Stiakakis, Y. Liapis and M. Vlachopoulou, “Developing an understanding of digital intelligence as a prerequisite of digital competence”, AISeL Proceedings of the 13th Mediterranean Conference on Information Systems and the 16th Conference of the Italian Chapter of AIS: Digital transformation and social innovation (Joint Conferences), Naples, Italy, 27-28 September, 2019, Paper 27

E. Stiakakis , Y. Liapis , “The effect of digital technology on specific cognitive abilities “, International Conference on Contemporary Marketing Issues 2019, Crete Greece, p 196-199

E. Stiakakis , Y. Liapis , “Digital Intelligence: The Impact of Digital Technologies on Human Thinking”, 8th International Symposium & 30th National Conference on Operational Research, Patras Greece, 2019. p 85 – 89

Conferences

G. Liapis, Lazaridis A., Vlahavas I., “Escape Room Experience for Team Building Through Gamification Using Deep Reinforcement Learning”, 15th Europian Conference on Game Based Learning (ECGBL) 2021, submitted